Thursday, October 30, 2008

Limited Fate Cards

We know a few of you lost all fate in the Limited Collector’s Edition of Fable II after the announcement a few weeks ago, not to worry though. Today we’re putting the fate back in! Because we couldn’t include the beautiful fate cards in the LCE of Fable II we’re now offering them as a download to everyone! They’re being presented in .PDF format and can be easily downloaded and printed.
Download all five Fate Cards here:




Fable II fixes on the way

Like every other game these days, releasing it without bugs is almost impossible so it seems. Fable II is no exception to this. As many of you noticed there are some bugs in the game and the Abbot Quest is one of those notorious issues in the community. For those who own the game there is some good and bad news.
The good news is that the issue will be fixed. In a recent interview Lionhead Community Manager Sam van Tilburgh talked about the problem and how it’s a top priority for them.
“We’re keeping a close eye on our forums, while a lot of the issues reported are not issues with the game necessarily, some of them are, however and so we’re looking at those, plus some (like the Abbot Quest) have been fixed already. The biggest issue is when people report a show stopping issue on our forums without enough information for us to reproduce it. Regarding the ETA for said patch, there is no news yet.”
The bad news is that no information about the arrival of the patch has been announced.
By the looks of it they stretched the concept of good and evil a bit far and are even using it in the release schedule of patches and fixes. Let’s hope they don’t keep us waiting too long to get these issues resolved.
Are you also experiencing issues with Fable II or are you enjoying your jobs, families, farting jokes and open world of Fable II way too much to be bothered with glitches? Let us know in the comments below.

Fable II LE Code Solution Live - Microsoft Is Watching

Some purchasers of the Fable II Limited Edition last week were surprised to find the promised DLC codes absent from their packages. Now Microsoft has set up a system to get the codes out to LE owners, which can be found here, but be warned - Microsoft is keeping an eye out for those trying to scam the system by requesting codes without having purchased the LE. Lionhead community manager Sam Van Tilburgh
We are incredibly sorry and apologize to anyone frustrated by this process. We have been focused on ensuring that our North American LCE customers impacted by this retail issue are quickly taken care of and receive their codes in a timely manner. It was the quickest solution we could implement to address the issue. Microsoft will be monitoring submissions from users looking to abuse the system but I can’t discuss what those measures specific to this solution are.
So everyone who is emailing with tips regarding free limited edition DLC for everyone might want to rethink that idea. Not sure what measures they could possibly take, but the warning certainly sounds ominous, doesn't it? Hit the jump for Sam's full response to our inquiry.
Microsoft’s first concern is to get content into the hands of LCE customers in North America who did not receive a code in their retail package. There will be people that try to game the system - we are tracking requests and gamertags associated. We are focused on ensuring that our North American LCE customers impacted by this retail issue are quickly taken care of and receive their codes in a timely manner.
We are incredibly sorry and apologize to anyone frustrated by this process. We have been focused on ensuring that our North American LCE customers impacted by this retail issue are quickly taken care of and receive their codes in a timely manner. It was the quickest solution we could implement to address the issue. Microsoft will be monitoring submissions from users looking to abuse the system but I can’t discuss what those measures specific to this solution are.

Wednesday, October 29, 2008

Missing downloadable content cards

Some copies of Fable II Limited Collector's Edition missing downloadable content cards

We have identified that some copies of the “Fable II” Limited Collector’s Edition are missing the downloadable content (DLC) cards, which give access to in-game bonus content. This represents a small fraction of the total number of “Fable II” games shipped and sold, and is contained to the Limited Collector’s Edition of the game in North America. We apologize for the inconvenience.
If you have purchased a copy of the “Fable II” Limited Collector’s Edition that appears to be missing the DLC card, please enter your Windows LIVE ID here. Codes* will be sent out via email to the email address associated with your Windows LIVE ID within 5 working days.
*Only one token code per Windows LIVE ID. Website fulfillment of this offer expires on 12/31/2008.

Lionhead to address 'Fable 2' glitch

Lionhead Studios has revealed that it is working to fix a glitch that exists in the new Fable 2 game.

At the beginning of the Monk's Quest in Oakfield, players have complained that the Abbot becomes unresponsive if they run away from him in the middle of his speech and leave the region - effectively ending the game.

Lionhead told gamers via its forums that when you encounter the Abbot you should listen to everything he has to say and finish the cut-scene before doing as you please.

The developer said: "This is an isolated issue, but we are currently looking into it as a matter of priority...If you have already encountered this issue, there is unfortunately no work-around at this time, but we will keep you updated on any progress made."

They were also keen to point out that with a game the size of Fable 2, some things were sure to slip through the net during development.

Fable II review gametrailers.com

'Fable 2' tops all-format chart

Lionhead Studios' Fable 2 has gone straight in at the top of the all-format chart, holding off Far Cry 2, which debuts at number two.Four new titles made it into the top ten this week, with Dead Space and Midnight Club: Los Angeles being the other two entries at number six and number ten respectively.Last week's number one, Pro Evolution Soccer 2009, drops three places to number four, while FIFA 09 falls from second to third.

1. (-) Fable 2 (Microsoft)
2. (-) Far Cry 2 (Ubisoft)
3. (2) FIFA 09 (Electronic Arts)
4. (1) Pro Evolution Soccer 2009 (Konami)
5. (3) Saints Row 2 (THQ)
6. (-) Dead Space (Electronic Arts)
7. (4) Lego Batman: The Videogame (Warner Bros. Interactive)
8. (5) Wii Fit (Nintendo)
9. (6) Mario Kart Wii (Nintendo)
10. (-) Midnight Club: Los Angeles (Take-2)

Peter Molyneux Discusses How Fable 2 Has Changed His Attitude

Creator explains what went right and wrong and what changed during development.

In an interview with European game developer magazine Develop, Lionhead's Peter Molyneux took time to discuss the process of making Fable 2 and his own value as creative guide for his team. The interview covers Molyneux's thought on the popular 360 title in the wake of its launch and looks back on changes made as a result of the company's earlier development efforts -- including the original Fable:
"We also had a long list of complaints about what was wrong with Fable. So when it came to the sequel we went down that list and said we can definitely solve that, fix this, more of this, and so on. That's things like demands for more weapons, and a world that's three times bigger -- all of those kind of requests. We ended up with a feature-set that would make a pretty good sequel."Molyneux goes on to explain that while Fable succeeded on many levels the team was dedicated to making some changes the second time around.
"We first looked at our capabilities and worked out what our strengths and weaknesses were. One of the weaknesses was writing, so we hired scripters, stagers, scriptwriters, screenwriters from Hollywood, and we acted out the entirety of the game and story -- this was all before we had any tech. We let them rewrite and improvise it, all in order to get it right. That was done entirely at Shepperton Studios. It was a real learning process for us.
"And...at that point, I realized how terribly I had approached game design at that point. I realized that a fundamental error I made was mistakenly believing that if you added more and more features into a game it would make a game great."
The interview itself is fairly lengthy and frank, showing that the hype backlash Lionhead and Molyneux himself experienced over the last few game releases have caused him to reflect a bit more on what he does as a creator and how he manages his projects. Check out the extensive coverage of Fable II here on 1UP, including our recent review of the game, to see if we think this new attitude has paid off in the final product.